MoLE - Modeling Language Evolution
Model for simulating language evolution in terms of
cultural evolution (Smith & Kirby (2008)
<DOI:10.1098/rstb.2008.0145>; Deacon 1997). The focus is on the
emergence of argument-marking systems (Dowty (1991)
<DOI:10.1353/lan.1991.0021>, Van Valin 1999, Dryer 2002,
Lestrade 2015a), i.e. noun marking (Aristar (1997)
<DOI:10.1075/sl.21.2.04ari>, Lestrade (2010)
<DOI:10.7282/T3ZG6R4S>), person indexing (Ariel 1999, Dahl
(2000) <DOI:10.1075/fol.7.1.03dah>, Bhat 2004), and word order
(Dryer 2013), but extensions are foreseen. Agents start out
with a protolanguage (a language without grammar; Bickerton
(1981) <DOI:10.17169/langsci.b91.109>, Jackendoff 2002, Arbib
(2015) <DOI:10.1002/9781118346136.ch27>) and interact through
language games (Steels 1997). Over time, grammatical
constructions emerge that may or may not become obligatory (for
which the tolerance principle is assumed; Yang 2016).
Throughout the simulation, uniformitarianism of principles is
assumed (Hopper (1987) <DOI:10.3765/bls.v13i0.1834>, Givon
(1995) <DOI:10.1075/z.74>, Croft (2000), Saffran (2001)
<DOI:10.1111/1467-8721.01243>, Heine & Kuteva 2007), in which
maximal psychological validity is aimed at (Grice (1975)
<DOI:10.1057/9780230005853_5>, Levelt 1989, Gaerdenfors 2000)
and language representation is usage based (Tomasello 2003,
Bybee 2010). In Lestrade (2015b)
<DOI:10.15496/publikation-8640>, Lestrade (2015c)
<DOI:10.1075/avt.32.08les>, and Lestrade (2016)
<DOI:10.17617/2.2248195>), which reported on the results of
preliminary versions, this package was announced as WDWTW (for
who does what to whom), but for reasons of pronunciation and
generalization the title was changed.